So here we are, 6 hours after the launch and the Monopoly City Streets servers still can’t cope with the incredible load. What I find even more surprising is how much interest there has been in this game and I only read about it today! But come on EA / Hasbro. This is 2009, not 2000. You’re running a process heavy flash game, what did you expect?! Get with the programme and deal with the IT guy who said that a couple of servers would be enough to run this shindig.
As someone already commented, did you enlist professional help when you launched this or did you get the office intern to buy a couple of servers from The Planet and think that it would be ok.
After constant loading, refreshing and clicking, I finally seem to have created an account, however, all my street purchases didn’t go through. Anyway, I thought I’d post a screenshot of the members area to show you what controls you had.

I’m still getting messages saying that there are no available streets, which can’t be right when I’m looking at the roads in my tiny little town.
If you still haven’t registered or been able to purchase a street, be warned, virtually all the ‘good’ streets have already gone. However, don’t fret, I have a theory that the street value in Monopoly City Streets is actually based on the length of the road rather than the prestige that it carries in the real world. Having said that, the ‘good’ streets will probably become more valuable more quickly.